AI War: Fleet Command Windows, Mac game. This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found. Version 3.12 includes a month's worth of free DLC updates, including balance changes, new AI behaviors including border aggression and AI plots, new.
- Ai War Fleet Command Guide
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AI War: Fleet Command is the flagship video game of Arcen Games, first released in 2009. Up to eight players battle a pair of rampant artificial intelligences once used by warring human superpowers, in the aftermath of the AI's near complete victory over humanity. Human players must avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map with between 10 and 120 planets in a genre splicing mix of Real-Time Strategy, 4X, and Tower Defense.
https://yellowadventure739.weebly.com/download-dymo-labelwriter-450-driver-mac.html. AI War is known for its gameplay depth, the behavior of its AI opponents, and strong ties between fans and creators.
- Upcoming and latest patch-notes.
- 6AI Mechanisms
- 7Units
- 10Strategy
More About
AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning a 10-120 planet galaxy map. Over 120 hours of content means there is always something new to discover. Whether you're a newbie or a genre veteran when it comes to RTS, you'll discover something startlingly new and fun when you and your friends start executing coordinated attacks with thousands of ships!
- Cooperative RTS game (1-8 players) with numerous unique ship types.
- Challenging AI in 26 styles, 20 additional with the first two expansions; many with unique superweapons.
- Insanely high unit counts: 30,000+ ships in most games.
- Lengthy campaigns featuring up to 120 simultaneous planetary battlefields.
- Different Every Time: 16 billion procedural maps, each with specific units.
- A focus on deep strategy that you don't get in most RTS games.
Game Setup
- Player Role
- Auto AI Progress
Objectives
- Explore and gather Intel with Scouts
- Capture some territory for Metal, Energy and Knowledge
- Gain more power by capturing ARS and Core Fabricators and by Hacking
- Reduce AIP by destroying Data Centers and Co-Processors
- Destroy the CSG networks
- Invade and destroy the two AI Homeworlds
Players can refer to in-game objective list (accessed through 'Message Log') which is dynamically updated during play.
Economy
Ship mechanisms
- Mark Level
- Ship Cap
- Cloaking (and Tachyon)
- Intel (Scout and Blind)
AI Mechanisms
General
Offense
Defense
- AI Homeworld and AI Core World
Units
Shared Units
Human Units
AI Units
Races
- Humanity: only playable race in AI War, mankind was nearly exterminated by the AI and is now seeking an opportunity to land a deadly strike at its opponent.
- The AI: seemingly created by Humans during their civil war, the AI now seems preoccupied in another galaxy with grander design than Human's remains extermination.
- Zenith: eons old alien race only represented by its technological remains and scattered beings.
- Neinzul: insectoid aliens of eternal children with extremely short life span.
- Spire: mineral alien specie whose empire sprawl many distant galaxies.
Expansions
AI War has six expansions which variously include additional units, critical paths, AI types, lore, and music. The game is in ongoing development and receives regular bug fixes and balance adjustments based on community feedback. Major version updates typically coincide with new expansions and sometimes fold improvements from expansion development into the base game.
Strategy
The links below were part of the old version of this central page. They are very useful and interesting but may be outdated.
Introduction
- How Do I Know What Difficulty Level To Play On?
General Gameplay
Multiplayer Co-Op
Expansions
Game Setup
Interface
- Keyboard: Where Are The Keyboard Controls For The Game Documented?
- Formation: How To Use Formation Move
- Formation: How To Use Arc MoveNote: Not implemented in 3.7 and higher
Defense
- New Counterattack Guard Posts: CounterAttack Guard Posts Can Launch A Wave Almost Anywhere
- Gate Raids: How Do I Prevent Enemies From Sending Waves Against A Planet?
- Gate Raids: What Does Gate Raiding Really Accomplish?
Offense
Economy
Ship-Specific Game Mechanics
- Cloaking: How Does Cloaking Work?
- Cloaking: How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?
- Cloaking: How Do Cloaking Boosters Work?
- Radar Dampening: How Does Radar Dampening Work?
- Rally Posts: How Do Rally Posts Work?(beta)
- Transports: Why Can't I Unload My Transports?
Ship Strategies & Errata
In an average game, the player's navy revolves around groups of fleet ships supplemented by starships and support vessels. A comprehensive ship compendium is being added, of which you can currently begin browsing by visiting the basic triangle ships: Fighters, Bombers, and Missile Frigates.
- Advanced Research Stations: Does Losing One Of These Matter After I've Held It Once?
- Astro Trains: What Do These Do?
- Astro Trains: How Do I Defend Against Astro Trains?
- Captive Human Settlements: Do I Gain Anything From Holding These?
- Command Posts: What Do These Do?
- Counter-Dark-Matter Turrets: What Are These Good For?
- Electric Shuttles: How Do I Effectively Attack Them?
- Engineers: How Can I Best Use These?
- Engineers: What Restrictions Are There On When An Engineer Can Repair Another Ship?
- Force Fields: How Do I Kill Them?
- Force Fields: How Much Of A Ship Needs To Be Covered By A Forcefield To Get Its Protection?
- Force Fields: What Uses Are There For The Mobile Nature Of Force Field Generators?
- Golems: What Are Golems?
- Golems: What Are The Benefits And Risks Of Capturing Golems?
- Golems: Why Is My Golem Out Of Supply?
- Golems: How Do I Kill A Mining Golem?
- Golems: How Do I Work With A Zenith Trader?
- Golems: How Do I Survive A Zenith Devourer?
- Golems: How Do I Interact With A Dyson Sphere?
- Guard Posts: What Do These Do?
- Guardians: What are Guardians?
- Guardians: How does Changing AI Difficulty Affect Guardians?
- Guardians: Types Of Guardians
- Ion Cannons: What Do I Do About Them?
- Lightning Turrets: How Do I Effectively Attack Them?
- Mines: Are Ships Supposed To Be Able To Slip Past Mines?
- Mines: How Do I Clear Enemy Mines?
- Mines: What Is The Best Way To Clear The Remains Of Enemy Mines?
- Mines: How To Kill PermaMines?
- Missile Frigates: Are These Overpowered?
- Orbital Mass Drivers: What Are Orbital Mass Drivers?
- Parasites: What's The Best Way To Use Them?
- Planetary Subcommanders: What are Planetary Subcommanders?
- Raid Engines: What Do These Do?
- Shields: What's This About Units Doing Less Damage When Protected By Forcefields?
- Special Forces Alarm Posts: What Do These Do?
- Special Forces Guard Posts: What Do These Do?
- Special Forces Guard Posts: How Do I Destroy Them?
- Spiders And Weak Ships: What Are These(And Other Weaker Ships) Good For?
- Starships: How Do I Best Use Them?
- Starships: What Are Scout Starships Good For?
- Starships: How Do I Use Riot Starships?
- SuperFortresses: What Do I Do About Them?
- Tachyon Beams: Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?
- The Eye: What does the AI Eye do?
- Warheads: How Do I Get EMPs, Nukes, And Other Warheads?
- Warheads: How Do I Use Nukes?
- Warheads: How Do I Use EMPs?
- Warheads: How Do I Use Lightning Warheads?
- Warheads: How Do I Use Armored Warheads?
- Warp Gates: How Does A Warp Gate Work?
Ai War Fleet Command Guide
AI
- AI Story: How Does The AI Think?
- AI Story: What Does AI Progress Really Represent?
- AI Story: Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?
- AI Tech: At What AI Progress Does The AI Tech Level Increase?
- AI Tech: What Does The Roman Numeral In Parentheses Next To The AI Progress Mean?
- AI Tech: What Bonus Ship Types Does The AI Get?
- AI Ship Behaviors: What Are The General Behaviors That AI Ships Can Have?
- AI Reinforcements: How Do Basic AI Reinforcements Work?
- AI Reinforcements: What Causes An AI Planet To Go On Alert?
- AI Reinforcements: How Does The AI Alert Level Affect Where The AI Reinforces?
- AI Reinforcements: How Do AI Reinforcements Work At An Individual Planet?
- AI Reinforcements: How Do Reinforcements Work After All The Planets 'Fill Up?'
- AI Waves: How Are Wave Sizes Calculated?
- AI Progress: What Happens If The AI Progress Is Lowered After Passing A Tech-Up Threshold?
- AI Progress: When Should I Be Worried About The AI Progress Getting Too High?
- AI Progress: What Causes AI Progress Changes?
- AI Progress: Does The AI Progress Go Up When I Lose A Command Station?
- Cross-Planet Attacks: How Do Cross-Planet Attacks Work?
- Border Aggression: How Does Border Aggression Work?
- AI Design: What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?
- Exogalactic Strikeforces: How Do Exogalactic Strikeforces Work?
Higher Difficulties Only
Design Philosophy
Story
Settings
Player-Created Strategy Resources
Ai War Fleet Command Multiplayer
Release History
Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below. Rome total war mac update download.
Ai War Fleet Command Mac Download Utorrent
- Upcoming: Current Post-8.000 Beta
- August 18th, 2014: 8.000 (First Official Release Of Destroyer of Worlds)
- June 17th, 2013: 7.000 (First Official Release Of Vengeance Of The Machine)
- October 19th, 2012: 6.000 (First Official Release Of Ancient Shadows)
- January 27, 2011: 5.000 (First Official Release Of Light Of The Spire)
- October 28, 2010: 4.021
- October 26, 2010: 4.000 (First Official Release Of Children of Neinzul, First Unity Release)
- May 6, 2010: 3.120
- March 9, 2010: 3.060
- January 12, 2010: 3.000 (First Official Release Of The Zenith Remnant)
- October 20, 2009: 2.000 (First Release On Steam/Direct2Drive)
- September 18, 2009: 1.301
- September 1, 2009: 1.201
- August 6, 2009: 1.013
- August 1, 2009: 1.012
- July 31, 2009: 1.011
- July 16, 2009: 1.010
- July 8, 2009: 1.009
- June 29, 2009: 1.008 (First Release On GamersGate)
- June 24, 2009: 1.007
- June 17, 2009: 1.006
- June 10, 2009: 1.005
- June 1, 2009: 1.004
- May 23, 2009: 1.003 (First Release On Impulse)
- May 19, 2009: 1.002
- May 14, 2009: 1.001
- May 14, 2009: 1.000 (First Official Release)
- May 13, 2009: 0.940 (First Public Prerelease)
Technical Support
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